Three Pokemon Games That Failed to Receive the Adoration They Earned
In the wake of a taste of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching franchise is about as popular gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent pandemonium surrounding trading card values ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million copies. Remarkably, unofficial Pokémon games go viral annually.
Yet in spite of that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These represent titles that didn't get their fair shake, or were overshadowed by the hype of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokemon once had an official board game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.
With dozens of core games and spin-offs, it's probable that I omitted that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu